good design: the developers of N++ found that a lot of playtesters felt like they sucked at the game because they kept dying, so they made it so that the demos that play on the title screen are all of the character failing. you'll never see the ninja on the menu reach the exit. it's as if to say "don't worry, you're supposed to die a lot. you'll get there."

hilarious design: as you play the game, those demos get replaced with your own fuckups

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@monorail I liked what Super Meat Boy, another tough-as-nails platformer did. Once you finally completed a level you got a replay of all (or at least a big chunk) of your attempts until you see them whittled down to your ultimate victory. It always made me feel really satisfied!

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