Created an integer palette fade in/out in Allegro 4 and am feeling *unreasonably* happy about it.
This oughta be very easy with modern shader stuff even in truecolor or even HDR, honestly. But even with 8-bit, doing saturating decrements down to zero means the darkness swoops into the image in pools, leaving the brightest spots until last: it gives an HDR-like effect on early '90s hardware. And is era-appropriate, unlike floating-point equal interpolation/big black semitransparent GL quad.
(Hunh, stats for nerds says AVC1, actually.)
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