If they'd gone with fewer movies they could have just fit this on a CD, of course
Anyway I'm done ripping all(*) my PS2(**) games and installing them to my SSD. Maybe I'll actually play some of them someday.
I'm surprised I "only" have 48 PS2 games in all. I thought I had more.
* Dance Factory failed to rip but it's unplayably awful and also wouldn't work as an HDLoader game anyway since it requires disc swapping so who cares
** as in PS2-native, as I haven't done any PS1 games, many of which also wouldn't work right with HDLoader anyway since they require disc swaps
@fluffy This is why the Dolphin emulator devs implemented a unique lossless compressed disc format to crunch junk data especially well. An extreme but real example (and the only game I ever worked on that saw store shelves... and it shouldn't have). How often does a file compress to under 0.3% of original size?
Interestingly, Windows' built-in file compression brings this particular ISO down to about 0.6%. RVZ outperforms greatly on games with non-contiguous junk.
@fluffy Oops, used WIA instead of ISO. Still, uncompressed disc image either way.
@fluffy How are you ripping them? I always wondered that.
@drwho https://oplmanager.com/ is the easiest thing I've seen for ripping/organizing PS2 disc images, and then I use WinHIIP to load them onto the hard drive.
@fluffy Huh. Okay. Standard optical drive?
@drwho Yep, just a USB DVD-ROM.
@fluffy I'm pretty sure that's standard fare for PS2 (and GameCube) images. For whatever reason, they're always padded out to the full size of the disc.
@vikxin That hasn’t been the case for the vast majority of games I’ve ripped so far
love how Rez, a long interactive-mix techno album with a 3D shooter game attached, is a 192MB CD
and a collection of 13 Genesis ROMs is a 4.7GB DVD